London, UK

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Plate Mates

Connect and make new friends with Plate Mates, an edible icebreaker designed to bring people to together, because food tastes better when you share.


This project was developed in two weeks as part of the Modual : Maker workshop run by and hosted by the Design Museum, London.

Edible Icebreakers | Genre

Laser Cutter | Tools

Plywood, Hungry People | Materials

The Process:

Week One:

  • One goal, multiple pathways to success.

Week Two:

  • Make and break relationships based on decisions taken during the day.


This project was a collaboration between myself and Honey Mounce and Sophia Luu. My roles for this project were:

  • Product Designer: Prototyping​ designs and iterating on the design using cardboard before mocking up 3D models in Tinkercad, before exporting the obj files to the laser cutter

  • Logo Designer: brainstorming and creating logo designs for ou main product and spin-off variations: Plate Dates, Plate Lates, and Plate Locate.

Values and Decisions

In Project Madison we set out to create a light-hearted revenge simulator, where mechanics and player choice influenced the progression of the narrative.


Design goals that influence the implementation of different game features:

  • Create an interactive environment that encourages players to explore.

  • Build structures that facilitate multiple play styles, with decisions made in one area influencing the options available in another.



As a designer on the project, key challenges for me included:

  • Directing player's through level design: As a self-contained environment, balancing explicit instructions with players' freedom to explore and figure out the puzzles at their own pace.​

  • Positioning interactable objects: Allowing players to access relevant tools for progression whilst at the same time alluding to ways of gaining newer items. Balancing the distribution of items throughout the world.

  • Communicating mechanics through UI design: Visually communicating key world information and environmental changes to guide players without overwhelming them.