Unannouced Project
Silver Rain Games

As a designer and junior programmer, my role was to collaborate with other designers to research and present different design features and iterate prototypes showcasing game mechanics.
Achievements
Game Design
• Contributed to enemy design and features.
• Designed and implemented tutorial levels.
• Designed quests that adhered to the world’s lore and encouraged player exploration of the environment.
• Designed progression systems that fit into the game’s current economy and narrative.
• Prototyped and iterated on gameplay mechanics in C#, Unity.
Programming
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Contributed to the design of enemies and their movesets.
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Gathered and documented feature requirements for enemy designs and mechanics.
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Implemented AI mechanics and behaviours trees in Unreal.
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Built custom blueprints in C++ to meet the needs of the project.
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Used Jira to track and resolve gameplay bugs.