2019

Project

Project Madison

Developed by

Taylor Adams-Harriott

Game Designer + Programmer

Role

Overview

Project Madison is an ambitious prototype created as the capstone project for my BA (Hons) in Game Design. My teammate and I wanted to explore the process of creating narrative-driven game mechanics.

About the Game

In Project Madison, play a disgruntled 1960s secretary determined to enact revenge on Jeff, her nemesis. Use the environment and your work relationships to get Jeff fired from his cushy job!

During the day, explore, spy on desks, search for hidden objects, make friends, and get in the boss’s good books by doing all your work. During the night, use your limited time for mischief: stealing, picking locks, or destroying important documents.

Jeff’s got it coming, and it’s up to YOU to decide how!

Features

  • Explore an interactive office environment while balancing work and revenge.

  • Multiple ways to win, with player choices affecting how the story progresses.

  • Day and night phases allow the player to engage in different activities.

  • NPC trust and gifting system.

Achievements

  • Co-Game Designer: level design, systems design, prototyping​.

  • Principal Programmer: Core gameplay and environment interactions, Inventory system, Crafting system, User interfaces, Day/Night cycles​.

  • Art & UI Design: Designed and implemented UI and assets inspired by 1950s/60s design aesthetics.

Screenshots