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South of the Circle

State of Play.

A narrative adventure game by the BAFTA winning studio State of Play.


Antarctica, 1964.

A crashed aircraft, tail to the sky.

Cambridge academic Peter stumbles from the wreckage in search of help, fighting the cold. As his attempts to escape the ice grow more desperate, the lines between his past and present begin to blur. A love story between colleagues Peter and Clara, set against the backdrop of the Cold War, South of the Circle is a narrative adventure game about memory, survival, and the consequences of not dealing with the past.

Date | 2019
Organisation | State of Play Games
Role | Unity Generalist


As a Unity generalist, I was responsible for processing and integrating audio and motion-capture data for the branching dialogue options.


  • Integrated motion-capture animations into the Unity game engine.

  • Accurately logged large quantities of audio timing data into spreadsheets.

  • Trimmed animation and audio clips to specified time frames.

  • Implemented animation triggers to sync with dialogue.

  • Tested branching dialogue and animation trigger events using Yarn and Excel.

  • Participated in daily stand-ups to inform the team about my current progress and any potential blocks to my work.

  • Breaking down tasks into actionable steps and deliverables in sprint planning meetings.

Silver Rain Games

Project Madison

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