Orbit Farmer
Genre | Office Simulator, Strategy, Rpg
Software | Unity, Adobe Illustrator, Fungus
Platform(s) | PC & Mac
Set in the 1960's Mad Men era, seek revenge on your sexist co-worker as you balance your workload with sneaking around the office .
* Featured on itch.io and Rock Paper Shotgun in June 2019
ABOUT THIS GAME
Graduation project - BA Games Design, London College of Communication, 2019
Key Features:
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Steal, make, and buy what you need to win using the inventory and crafting systems.
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One goal, multiple pathways to success.
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Solve environmental puzzles that work differently depending on the time of day.
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Make and break relationships based on decisions taken during the day.
*Pauline's roles included: Narrative Design, Co-Game Design, Additional Programming (Narrative and NPC Systems) Check out her portfolio
Design
In Project Madison we set out to create a light-hearted revenge simulator, where mechanics and player choice influenced the progression of the narrative.
Design Goals:
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Create an interactive environment that encourages players to explore.
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Build structures that facilitate multiple play styles, with decisions made in one area influencing the options available in another.
Design Challenges:
As a designer on the project, key challenges for me included:
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Directing player's through level design : As a self-contained environment, balancing explicit instructions with players' freedom to explore and figure out the puzzles at their own pace.
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Positioning interactable objects: Allowing players to access relevant tools for progression whilst at the same time alluding to ways of gaining newer items. Balancing the distribution of items throughout the world.
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Communicating mechanics through UI design: Visually communicating key world information and environmental changes to guide players without overwhelming them.